Knowledge Assessment Using A Games-Based Learning Platform

Sir-Alexci Suarez Castrillon, Thomas Edison Guerrero Barbosa, Albert Miyer Suarez Castrillon

Abstract


This research presents an analysis of the use of the Kahoot platform as an evaluation system for programming students, using two groups, the first is evaluated in a traditional way through a written exam and serves as a control group, and the test group through the Kahoot platform, where they can also observe their grade at the end of the test, obtaining statistics of which is the best, which becomes a competition for them. The population was 58 students, where the test group obtained a superior performance of 15.24% over the control group, demonstrating that the students who used Kahoot feel more motivated, due to the process that generates a game, where they compete with each other, and also to the methodology of the platform that allows repeating the concepts seen in the classes.


Keywords


programming; Kahoot; evaluation; LMS; conditional structures

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References


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